REVIEW★ EDITOR’S CHOICE

ReStory – Retro Repair Shop Worth Losing Hours To

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RESTORY: CHILL ELECTRONICS REPAIRS

Review details

PC REVIEW
Developer
Mandragora
Publisher
tinyBuild
Platforms
PC
Genre
Simulation / Management / Cozy
Release date
August 6th, 2026
Starting price
19.99€
Reviewed version
PC
Time played
20 hours
Progress
100% completion
GAME TAGS

For me, a cozy game needs an idea strong enough to make its routine appealing. Another farm or a collection of chores does not automatically become interesting because it moves at a relaxed pace. ReStory: Chill Electronics Repairs lets you take apart familiar electronics, but its carefully considered progression kept me there. Unlocking another device meant having something different to learn, and that anticipation carried me through around 20 hours, even when the repairs became repetitive and the story stretched itself out.

Mandragora’s repair-shop simulator takes place in mid-2000s Akihabara, where customers bring their broken belongings to your counter and gradually pull you into their lives. Between those visits, online orders, secondhand purchases, and equipment upgrades give you plenty of reasons to keep working. I completed the game while spending considerable time on optional activities, particularly making my shop more attractive, so my playtime reflects how absorbed I became in the business rather than how long the campaign strictly requires.

Source: Mandragora / tinyBuild

Taking nostalgia apart

ReStory makes an immediate connection through its hardware. Atari devices carry their official names, while recognizable alternatives to PlayStation, PSP, and Nintendo machines appear under fictional branding. Having officially licensed Atari hardware adds something special, although the appeal extends well beyond identifying the electronics on your bench. Opening them gives that familiarity a practical purpose as you discover the components beneath the casing.

Repairs involve removing screws and separating parts before cleaning dirt, treating rust, replacing broken components, and soldering connections. Depending on the order, you might also paint a casing or reprogram a compatible device before putting everything back together. Each job has a checklist, which gives the work a clear direction while leaving you responsible for carrying out the individual steps.

I do not think I have seen fixing and cleaning combined into such a well-considered concept before. The satisfaction comes from following a neglected object through the entire process, with dismantling, restoration, and reassembly contributing to the finished result. A kettle, radio, or robotic dog such as Robby can be just as welcome on the bench as another console, and that variety broadens the premise beyond its obvious appeal to retro gaming fans.

Source: Mandragora / tinyBuild

The next licence is always tempting

Your repair catalogue expands through service licences, which allow you to work on additional devices and obtain the parts they need. These certifications connect the shop’s finances to the campaign because a customer can arrive with something you cannot repair yet. Completing other jobs earns the money needed to buy the appropriate licence and continue their story.

Unlocking more electronics was the part that made ReStory so addictive for me. Money had a clear purpose because another certification brought another machine to dismantle and understand. The progression gives you a reason to keep taking orders while gradually expanding the range of work available, and I regularly wanted to see what the next unlock would put on my bench.

The story also introduces a timed assembly competition, where rebuilding devices quickly becomes part of your advancement. Winning the relevant competition grants the licence needed to repair Robby, giving your familiarity with the hardware a specific campaign objective.

That structure does occasionally hold the story back. When another licence stands between you and the next customer development, returning to familiar repairs can feel like an extension of the journey rather than a new step forward. The same progression that kept me interested also contributes to the campaign feeling prolonged, particularly once the routine becomes familiar.

Source: Mandragora / tinyBuild

Finding value in broken things

Shopping for cheap electronics became another satisfying part of running the store. A damaged purchase might provide useful components for a future repair, while replacement parts let you finish devices that would otherwise remain on the bench. Collecting those pieces and eventually putting them to use gives your purchases a purpose beyond simply filling storage.

The secondhand marketplace also asks you to consider what you are buying, since a cheap device may have more wrong with it than its listing suggests. You can salvage useful parts, restore something for resale, or spend more to obtain a specific replacement. These options feed back into the repair work, making the online shopping feel connected to the business you are building.

Equipment upgrades gradually make that business easier to manage. Faster screwdrivers reduce the time spent on individual screws, while ultrasonic cleaning equipment can handle several components as you work elsewhere. Alongside those practical improvements, decorations and display space gave me another outlet for my earnings. I spent longer than necessary improving the shop because making it look better became part of the attraction.

There is considerable room to expand this concept with more devices. I would love to see the game continue growing, and the potential for community-made hardware makes modding particularly appealing to me. That is a hope for its future, however; the existing repairs and continued sandbox play already provide a reason to return when you want another session at the workbench.

Source: Mandragora / tinyBuild

A story with plenty to say

Customer visits keep the campaign moving, with landlord Hashimoto, your upstairs neighbour Baketsu, and other locals bringing problems that extend beyond damaged electronics. Their stories eventually connect to the future of the neighbourhood, carrying the premise through to a final decision left in your hands. I appreciated that the game follows its central idea through to an ending rather than letting the shop exist without a broader purpose.

Following that narrative requires a substantial amount of reading. There is no voice acting, and the volume of dialogue can become tiring when you want to get back to restoring devices. Combined with the licence requirements, those conversations sometimes draw the campaign out further than I wanted.

The repairs themselves also become repetitive over a longer playthrough. New hardware and better tools helped maintain my interest, but you are still returning to the same fundamental actions. My enthusiasm for improving the store carried me through that repetition, though players looking for constant changes in what they do should keep it in mind.

ReStory is a must-play for retro enthusiasts, and I would recommend it even to people who do not usually gravitate toward cozy, simulation, or management games. Its appeal comes from giving familiar objects a second life while steadily building a shop you want to return to. The lengthy reading and occasional stretches of repetition may test your patience, but if taking apart old electronics sounds remotely appealing, there is enough purpose behind the routine to make that investment worthwhile.

Source: Mandragora / tinyBuild
Source: Mandragora / tinyBuild
Source: Mandragora / tinyBuild
Source: Mandragora / tinyBuild
THE VERDICT

Final thoughts

ReStory is a must-play for retro enthusiasts, and I would recommend it even to people who do not usually gravitate toward cozy, simulation, or management games. If taking apart old electronics sounds remotely appealing, there is enough purpose behind the routine to make that investment worthwhile.

THE VERDICT AT A GLANCE

ReStory: Chill Electronics Repairs — review summary

Pros
Satisfying cleaning, repair, and reassembly loop.
Device licences provide compelling progression.
Nostalgic hardware includes officially licensed Atari devices.
Salvaging parts and upgrading the shop reinforce the repair work.
Varied electronics and sandbox play encourage return visits.
Cons
Familiar repair tasks become repetitive over time.
Licence requirements can interrupt story momentum.
The campaign sometimes feels drawn out.
Heavy dialogue demands considerable reading.
No voice acting to support the lengthy conversations.
Final score
CategoryScore / 5
Content4
Gameplay5
Graphics4
OVERALLReStory: Chill Electronics Repairs4.3 / 5

This review is based on a copy purchased on SteamEditorial transparency

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