EDITORIAL

Shear It! Asks How Much of the Chore a Cozy Game Should Keep

There’s a point in many "job simulator" games where the best thing you can buy is permission to stop doing whatever drew you in. The little task you learned by hand becomes something the game can handle for you, and your attention moves to the next thing you can make faster.

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In Taskpop’s Shear It! you start with a sheep and a pair of shears. As you work your way around the animal, patches of fleece fall to the ground. You gather them in a basket, carry the wool back to the Wool Yard, and spin it into yarn to earn money for better equipment. Eventually, you can trade your manual shears for an electric clipper. Even then, you’re still the one making every cut.

That’s what interests me about Shear It! In some games built around upgrades, you spend the first few hours doing a job by hand so you can eventually afford to automate it. There’s a satisfaction in building a setup that can take over for you. There’s something appealing about standing in a pasture, working through one patch of wool after another, and seeing the shape of the sheep emerge. I want the upgrades to give me more room to enjoy that process.

Source: Taskpop

What a bigger basket does for the pace

A bigger basket might do more for that feeling than a faster clipper. The clipper helps you get through the fleece more quickly, while the basket lets you carry more wool in a single trip. If your basket fills before you’ve finished a sheep, the extra capacity could give you time to finish what you started before heading back to the Wool Yard. 

Gathering the wool is part of what makes that pause feel earned. You can see your progress on the sheep as the fleece comes off, then see it again in the wool you’ve left on the ground. Picking it up gives you a natural break from working the shears, and spinning it into yarn gives the whole job a clear end. That rhythm is easy to imagine with an ordinary sheep. It gets more interesting once the game starts asking you to work on something much bigger.

Source: Taskpop

What changes when the sheep get bigger?

Taskpop plans to unlock new pastures as you progress, with larger sheep eventually giving way to wool-covered giants. I like the idea of coming up to a sheep so big that I have to step back just to see where I’ve been. A sheep that size could change how you go about the job, giving you a reason to work in sections and decide where to go next. If its size mainly means spending longer on the same movements, though, the electric clipper risks feeling like something you need just to get back to the pace you liked in the first pasture. 

Part of the fun in an incremental game is returning to a job that used to take ages and finding you can finish it in half the time. I can see that working here, especially if a giant sheep gives you a chance to feel how much better your equipment has become. I’d also like the ordinary sheep to keep their appeal. Sometimes you want a big job you can settle into for a while. Other times, it’s enough to finish a single sheep before you call it a night. I’d rather make that choice based on what I feel like doing than on which pasture pays better.

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