News

Towerborne blends the hack-and-slash roguelike genre with a lore-driven MMO experience

Share:

Vibrant world building and customization are at the heart of Towerborne. In a post-apocalyptic world where humanity has taken refuge in a fortress called the Belfry.

Arnie Jorgensen, Co-Founder and Chief Creative Officer of Stoic Studios, shares that Towerborne offers even more: "When establishing Stoic, our aim was to leverage our strengths as developers," acknowledging the studio's prior success with the 2D Viking RPG, The Banner Saga. "We're staying true to that philosophy in Towerborne, blending robust world-building with a distinctive art style. We're preserving the side-scrolling essence of an animated movie while enhancing it with depth and engaging, diverse combat."

The dynamic hack and slash elements, waves of enemies, and distinctive red health bars above their heads add a roguelike feel that may have been missing from the Banner Saga. Regardless of your previous experience with the studio, Towerborne is a multiplayer adventure that could become this year's hidden gem. Inside the Belfry, an imposing fortress, players will discover much more than church bells and sleepy bats – they will also encounter human inhabitants.

“The Belfry is an impressive, tall complex with houses, buildings and walkways extending around the outside. With equipment such as elevators, pulleys and a powerful windmill that draws water from the ground, the Belfry is not only the main base of the players. It's humanity's last stronghold, a place where players gather between missions to check quests, upgrade weapons in the forge, and test their mettle before returning to battle. In an apocalyptic world, where monsters threaten civilization, you and your friends are the last hope to discover the source of evil and defeat it," said Jorgensen.

The map has been designed with high modability from the ground up, allowing for the rapid introduction of new enemies, bosses, equipment, weapons, biomes, gameplay and more. The addition of seasonal content makes the narrative episodic, with an “evolving Towerborne story” hinted at periodically on your map. "This whole system is new to the genre and I believe it will bring a fresh feel to the game," Jorgensen points out.

In Towerborne, you can choose from four weapon classes, each with different combos, movesets, stats, and abilities. Each weapon can be modified with aspects to provide stronger stats and powerful perks, and with Towerborne's singleplayer and multiplayer gameplay capabilities, each of the four weapon types seems to be useful in putting together the perfect playthrough. If you'd rather play solo, recruitable Umbral spirits are always there to support you with additional abilities.

Towerborne will be available sometime this year on PC via Steam and Xbox Series X/S consoles.

en_GBEnglish (UK)