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A new roguelike game about a walking fortress, Castle Come, has been revealed for PC and consoles

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Lauflauf has announced their latest game, Castle Come, a unique walking fortress roguelike which will be available for PC (Steam) and console. In Castle Come, players explore a mysterious land filled with bandits, seeking new parts to upgrade their fortress. As players defeat enemy fortresses, they recruit crew members to man their growing arsenal of weapons, transforming their agile fort into a deadly, hulking monster machine.

Castle Come features combat that switches to a Tekken-inspired 2.5D fighting view, where you can use sidesteps, dodges, and rams. A stylish time-slowing feature activates whenever you line up a shot from the arsenal, which includes machine guns, mine launchers, chicken pens, and giant boulders. You can also control every weapon or let their crew fire at will, managing active reloads, cooldowns, and movement to achieve maximum efficiency on the battlefield.

The game is set in a world enclosed by mighty walls, with a mysterious gate offering the only way out. This gate is shrouded in legend, said to have been crossed by a holy one. In each zone, the sentient gates allow only the mightiest mecha-castles through. You progress through these gates to explore and gather resources, discover forges, villages, and tribes, and ultimately uncover the mystery of who built the gates and why they are trapped behind them.

Castle Come’s roguelike structure ensures that the wreck of a player’s old fortress from a previous failed run can be discovered as an overgrown ruin with parts to salvage. Likewise, houses protected in previous runs might have grown into flourishing villages and the impact of past actions is always felt in the future, even in failure. Each run reveals new weapons and modifiers, changing how you construct your unstoppable fortress.

Sam Vonäsch, game’s producer and designer, expressed excitement about the announcement: “Our tiny two-person team is really excited to unveil Castle Come to the world with our first trailer. We’re looking forward to sharing more about the game’s mechanics, our unique narrative approach, and the release date in the future.”

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