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[Preview] Project Tower

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Project Tower is a game that didn’t receive the recognition it deserved during the Steam Next Fest. Utilizing the best features of Unreal Engine, this game promises to captivate players with its stunning graphics, good details, and beautiful world. However, despite its impressive visuals, the gameplay felt somewhat lackluster, with little to look forward to beyond the various transformations available. Nonetheless, Project Tower might just be good enough for you to take a closer look at it.

This third-person shooter game combines bullet hell gameplay with a unique morphing ability. Interestingly, the bullet hell aspect only becomes apparent once you start playing. In the game, you play as a prisoner fighting against an alien species known as the Hiks. To win your freedom, you must ascend the tower, facing various challenges, enemies, and bosses along the way.

In the demo’s initial segment, you learn how to attack with your pistol and sword, dodge (by rolling) attacks indicated by flashing red lights, and sprint. The game recommends playing with a controller, which revealed some issues with sensitivity and maneuverability. Aiming can be challenging due to the fast-paced action, as enemies are aggressive and bosses require constant movement. However, the aim assist feature helps mitigate these difficulties.

While the gameplay runs smoothly, it feels somewhat repetitive. You can quickly kill the smaller enemies, which rarely have a chance to attack, and you have lots of ammunition at your disposal, reducing the need for melee combat. Reloading is fast and crucial, as it allows you to avoid taking damage when close to enemies. The larger enemies can be dodged, and with smart tactics, you can outplay them easily.

The game also includes platforming elements, requiring you to jump between pillars or crouch and transform into a worm to reach different areas. The most intriguing feature is the morphing ability as mentioned, which allows you to turn into various creatures and objects for combat and puzzle-solving. The puzzles, reminiscent of those in The Talos Principle 2, involved transforming into a laser beam to move larger platforms. This mechanic opens up many possibilities, though the demo didn’t fully showcase its potential.

On my high-end PC, the game ran smoothly on cinematic settings, with no lag, FPS drops, or freezing. The graphics are incredible, and it’s amazing that a four-person team at Yummy Games can create something like this. Unfortunately, the enemy animations felt lackluster, making the creatures seem like lifeless robots. However, the CGI cutscenes were well-executed, and the voice acting was on par.

In conclusion, Project Tower has a lot of potential, especially with its exciting boss fights withs lots of rolling, shooting and playing smart. While some aspects of the game are already impressive, I hope the full game will enhance other features. I’ll be keeping a close eye on this game and look forward to seeing what it offers in the future.

You can find the game on Steam, and it is officially set to release in the fourth quarter of this year, giving the developers enough time to complete it.

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