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Dagon, Spirittea and Lethal Company are proof that Indie games can be very successful

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Dagon, Spirittea and Lethal Company are great examples that confirm that indie games have the potential to become hugely successful. These games not only provide players with unique and intriguing experiences, but also emphasize the creativity and innovation that characterize independent development. They are proof that the size of a studio doesn't have to limit the size of their influence on the world of video games.

When we talk about indie games, we know that they often face challenges in gaining recognition. While some projects do not meet expectations, others surprise with their innovation. It has also recently started a debate about what exactly an indie game is, with examples like Dave the Diver being classified as an indie game despite being backed by a major publisher. However, Dagon, Spirittea and Lethal Company testify to the special charm of indie games in the industry, giving us a reason why we enjoy this genre.

Dagon offers A 3D narrative and horror experience based on the iconic short story of the same name by the master of cosmic horror and weird fiction himself, H. P. Lovecraft. Spirittea is a unique game that combines elements of life simulation and management, in which you will solve the problems of spirits, make friends with the local population, and design and arrange a bath. On the other hand, Lethal Company is a co-op horror game where your responsibility is to collect scrap from abandoned, industrial sites to meet the company's profit quota, all while trying to survive against dangerous monsters.

Today it was announced that Spirittea achieved sales of 1 million dollars in its first week of release, attracted 150,000 players on PC, Switch console and Game Pass subscription. The game became profitable on day one, with weekly profits amounting to three times the cost of development. Spirittea has also topped the Nintendo eShop bestseller charts in all regions and is the work of independent developer Dan Beckerton a.k.a. Cheesemaster Games, with numerous updates planned in the future.

Bit Golem also celebrated 10,000 positive reviews (95%) on Steam and nearly 1.5 million units for its game Dagon. The initial goal was to reach 20 thousand downloads and a few hundred reviews with an 80% positive result, which they greatly exceeded. Solo developer Zeekerss, creator of Lethal Company, hasn't been far behind with impressive results, selling 642,000 copies and a projected gross of $5.7 million.

Indie games like Dagon, Spirittea and Lethal Company represent the world of indie gaming in the best light. Although indie projects are often faced with challenges, these titles stand out for their innovation, quality, success in the market and are an example of how indie games, despite the challenges, can achieve high levels of success and recognition. So developers, always stay persistent!

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